You are an otherworldly demon, selected to rebirth on Gu world from Reverend Insanity. If you haven’t read the webnovel to chapter 2334, this won’t make much sense.
You start with 24 points by default and are encouraged to conquer the world, defeat the Venerables and deal with heaven’s will. They’d certainly come for you eventually, given the boons you’d have.Ordinarily, you'll be born at the same time Fang Yuan is, 15 years before the start of the story. If you don't intervene, Fate War will happen in about 40 years. The venerables will revive shortly afterwards and wage war for dominance. There is only one timeline, inclusive of all time travel.
Perks are contained in five categories. Bonus perks are half price and malus perks provide double value within one category of your choice.
These options allow you to buy extra preparation time, you'll be born before Fang Yuan.
Meanwhile, Shadow Sect has just been founded. They aren't the world-spanning leviathan of Fang Yuan's era, a hundred thousand years later. It might be possible for a gu master to defeat them and loot their vast reserves of knowledge.
These are special Immortal Gu that have transcended the limit of gu world, it is as if they were the apex masterpiece of a venerable. Only venerables could make them from scratch, while great grandmaster attainment in their path is needed to advance them past rank 6. They appear in your aperture the moment you open it, potentially destroying it. They are fully fed and won’t need food for 30 years.
You do not suffer tribulations, instead you periodically receive batches of heaven path dao marks. Without a method of refining these heaven path dao marks, you may briefly store them but must eventually release them as tribulations in the outside world. You can broadly control them but this control is more like the affinity a pet has for its master than real precision. You might specify whether you want them to come in the form of many weak beasts or one strong beast, energy, or other forms. However, you can't fully control your tribulation. Even so, this will be quite attention-grabbing and intimidating.
Your cultivation rank starts at rank 6, your aura is extremely strange and unknown to all but the most knowledgeable immortals. The rate at which you get heaven path dao marks increases slowly over time (about 3 earthly tribulations per year at the start) and may be further increased by bringing resources into the Overlord Aperture.
Your aperture resembles a constellation of small worlds floating in the void, growing and dying over the years. Their inconvenient impermanence is balanced by the rapid and bizarre evolution of new creatures, gu worms and even paths (as you develop your aperture). Once you have the methods and capabilities to refine heaven path dao marks, you may render some worlds permanent, control your tribulations precisely and manipulate dao mark conflict.
Heaven's will and fate cannot perceive you, in the same way that you cannot see your own eyeballs without a mirror. You also gain 2x heaven path attainment gain and your heaven path moves are stronger as this is the special physique of that path.
If taken with Predetermination, you may convert incoming heaven dao marks into conventional tribulations in your aperture rather than release them externally. With Predetermination and Reckless you can deal with your tribulations in the normal way and convert them to heaven path as refined dao marks. If taken with Tribulation King, you lose control over your tribulations until you reach rank 10. They may turn on you (and very likely will since you will be their closest potential target). Tribulation King makes it enormously harder to refine heaven path dao marks due to their number and ferocity. It would be a courageous decision.
If taken with Reckless Savage Aspect and Predetermination, you may take your tribulations internally in a chosen path, defeat them, get the dao marks and transform those dao marks into refined heaven path dao marks(albeit at a certain exchange rate - heaven path dao marks are powerful).
You may impersonate any other species for aesthetic AND functional purposes (the physical and special abilities of said beast), provided you've personally observed them for a few hours. Your transformation attainment rises slightly when you impersonate a new being. However your impersonations are limited to mortal-level or your rank, whichever is higher. You cannot impersonate a legendary immemorial desolate beast at rank 1.
When under pressure to perform, your effective attainments fall dramatically. While you can do fine work alone, you would never be capable of developing Reverse Flow Seal or Heaven Always Leaves A Way Out For People while under attack. Don't bother going to refinement competitions either, or refining rank 9 gu in battle.
Pre-prepared and trained killer moves work fine, you still know what you're doing. Just not when you need it most.
You may purchase attainments here, special intuition about a chosen path that you immediately possess upon rebirth. If you select Great Grandmaster + it means you are one of the rare few with the talent to reach supreme grandmaster on your own without any special methods like Primordial Domain or True Meaning. However, learning things the hard way still uses up enormous amounts of time and resources.
You gain enormous skill and natural talent at taming and raising beasts, even without enslavement methods. With effort, you may coordinate and synchronize with them in battle as if they were trained sheepdogs. This scales with enslavement path attainment and doubles attainment growth. Beasts will also fight harder for you.
You get 1000 years of instinctive experience for long-term strategy and operational manoeuvres. This doesn't directly enhance your personal combat power, it lets you lead armies and plan wars at near-optimal efficiency. Whatever combat power you have is used with great efficiency.
You can adjust for new information, minimize risk and model the reactions of others to achieve maximum gains at minimum cost. The more factors are in play, the stronger this ability becomes. However, strategy is dependant upon good information. While you'll automatically prefer robust plans and attempt to account for unknowns, you can still lose if sufficiently surprised.This ability scales with your wisdom path attainment, becoming massively superhuman at supreme grandmaster.